![]() Interestingly, the game does look better after the horror kicks in, although at the same time, this game was released in the same year as Modern Warfare 3, the the difference in visuals is staggering, despite this game also being a AAA title. These tense moments, while not horrifying, do very much keep you on edge, and you do feel rather afraid when you hear enemies around you, human or monster. From the moment you're stuck in a Costco/BJ's style store, being stalked by quick-moving things that crawl on the walls (constantly running out of sight, rather than attacking you), the game does become a full-fledged Action/Horror game, and outside of the earlier F.E.A.R games themselves, this might be the best PC game of that fusion since Doom 3. However, having said all of that, the game does quickly, and effectively, get better. Objects all over the place are extremely low resolution, reminding me of things like the first Max Payne – boxes/cans of food look straight out of a late 90's FPS, and the broken textures are often times just 3D-looking textures painted onto completely flat walls, like RE4 did. Heck, having said that, I'm pretty sure that F.E.A.R 2 has better graphics than this game. They're basically Modern Warfare, but with bullet-sponge enemies, sloppier controls, surprisingly lackluster level design, and woefully poor graphics despite being 4 years newer than MW1. These two very different skill sets can lead to a lot of great co-op play in the campaign, such as having Fettel levitate enemies so Point Man can shoot them, or having Point Man go to one side of a group of enemies and Fettel possessing someone on the other side to flank a group.6h 37m PlayedI'll start off by saying this: This game is 8 missions long, and the first 2 missions suck. Fettel can extend the life of a body by picking up souls from dead enemies, but in order the keep the same body, players will have to continue to kill enemies in order to supply him with souls. Bodies can only stand possession for so long before they explode in a bloody mess and Fettel’s possession ability has a cooldown (measured the same way as Point Man’s bullet time). If Fettel’s body gets shot at and gets to the damage point of incapacitation, the body will simply die and Fettel will rematerialize in soul form. In body mode he can carry around and use weapons just like Point Man as well as having the bonus perk of getting an extra buffer to his health. Fettel’s true strength, though, is his ability to switch to body mode.įettel can possess any hostile humans you come across (though this is usually Armacham soldiers, there are a few places where you can possess cultists or zombies as well). In this mode he can also shield Point Man by firing his beams at him or fire a beam at an enemy, levitating them helpless in the air. He can shoot red energy blasts from his hands to hurt enemies, but he can’t carry around any weapons at all. In his normal soul mode, Fettel’s quite a bit weaker than Point Man. Fettel, on the other hand, has two different types of modes: soul mode and body mode. The gauge shows you how long you can be in bullet time and slowly refills once you’ve left it. ![]() ![]() ![]() He also gets a special ability to trigger bullet time (or slow-mo) which is measured by a gauge next to your cross-hair. Point Man’s more of the “standard” FPS combatant, able to pick up different guns, grenades, etc. The two brothers play completely differently, so don’t dismiss Fettel as just being a copy of Point Man with a different face. In the campaign, the host of the game plays Point Man with his or her partner playing Fettel (note: in the single-player Fettel only seems to show up during cutscenes and story bits, and not as an AI-controlled combatant). Sadly, players can not play split screen with online play in the extra co-op modes. ![]() The co-op campaign can be played online or locally via splitscreen on the PS3 or 360 and splits vertically with offset. are concerned, so I won’t be touching upon the single-player campaign at all. The co-op campaign is the same as the single-player campaign as far as stories, events, and maps, etc. The game offers two different types of co-op play: 2-player co-op campaign and up to 4-player co-op multiplayer. Haunted by the brother he killed, Point Man is driven towards the city and Alma where he must confront his own horrific past. Her birth contractions are sweeping over Fairport, bringing forth unspeakable horrors. and she’s about to give birth to a child. The city of Fairport was put to the torch in order to destroy Alma and her psychotic son (also Point Man’s brother), Paxton Fettel however, Alma survived. 3 returns to the story of Point Man as he continues to survive the fallout from the events of the previous games. ![]()
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